A technical leader who speaks both design and engineering fluently — bridging creative vision and production reality. From prototyping to production for ADAS and HMI at Lucid Motors, to ride simulations at Walt Disney Imagineering, to OEM strategy at DENSO — equally at home in a design review and an engineering standup.
Skills applied across different industries, products, and domains.
End-to-end UX and product design — from early-stage wireframes and interaction flows to high-fidelity multi-modal prototypes. Experienced designing complex systems across in-vehicle HMI, immersive environments, and digital products. Deep expertise in motion design, visual design, and multi-screen experience architecture.
Full-spectrum technical development spanning software engineering, real-time 3D, embedded hardware, database systems, and simulation pipelines. Comfortable writing production code, architecting systems, and building from prototype to deployment — across automotive, entertainment, games, and enterprise.
Hands-on people manager and strategic leader. Built and mentored cross-functional UX and engineering teams, authored 5-year product roadmaps adopted by executive leadership, led OEM and vendor engagement, and delivered high-stakes demos directly influencing production sign-offs. Equally comfortable in technical discussions and boardroom presentations.
Rigorous, data-driven UX research from simulator labs to real-world vehicle testing. Experienced running multi-modal interaction studies, heuristic evaluations, and competitive benchmarking — synthesizing findings into actionable design recommendations that ship into production systems.
15+ years across different industries — each role deepening both technical depth and strategic range.
Work spanning automotive, entertainment, research, and game development. Click any project for full details and process images.
Real-time 3D ADAS pipeline in Unreal Engine, shipped into production Lucid Gravity.
↗Arduino LED system for the Lucid × Uber × Nuro robotaxi, debuted at CES 2026.
↗Full-stack haptic system for the Lexus Remote Touch Interface, shipped to production.
↗Complete 3D ride simulation for Toy Story Land, in production at Disney's Hollywood Studios.
↗Simulator studies for Toyota/Lexus ADAS; recommendations adopted into the production system.
↗Full-scale HMI simulation buck supporting Air, Gravity, and Midsize programs.
↗First 3D seat control prototype in a production Lucid vehicle, with bidirectional CAN sync.
↗Cave Level designed and built from scratch in Unreal Engine — environment, mechanics, NPCs.
↗Full 3D prop pipeline for a stealth multiplayer game in Unreal Development Kit.
↗Formal training at the intersection of computer science, creativity, and technology.
Industry recognition and professional certifications spanning design, engineering, and technology.
Open to roles at the intersection of human experience, emerging technology, and engineering — UX, product, and technical domains.